Star Wars: Knights of the Old Republic 2

I played the first KOTOR game on the x-box and thought it was awesome. I hated the x-box until then. My brother in England has the sequel on PC but says its full of bugs. I’d like to buy it on x-box (or ps2) which means ill have to buy an x-box (or ps2) but when i went to Nova i couldnt find the game. I dont have a credit card so i cant order it online. And id like to know it has English.

um… so has anyone seen this game available in Taiwan? does it have english?

im leaving in july so if i do buy an xbox ill be selling it cheap then. he who helps me gets first dibs

Bought the PC version here, in Guanghua Market, and the PC version is fully in English. That game rocks my face clean off.

I have the PC version and yes, it has many bugs but still playable.
There’s no point getting the x-box, the console version has just as many
bugs.

I don’t recommend buying this game as it was rushed for '04 Christmas sales.
After its release many fans found out HUGE amount of game content
was cut.
*Huge amount of VO clips were found on the game but never used.
*A driod planet was cut completly.
*Music quality is horrible at 10Mhz mono.
*The story was deeper than the original but had too many loose ends
and unexplained events that didn’t made sense.
*GAme too short and easy despite on hard difficulty level.
*minimal NPC interactions.

Fans are still waiting(almost 2 months now and counting) for a patch for the PC version. There’s even a petition online for the a restoration of the cut contents cause it was that bad. Igore allt the 5 star reviews at ign, gamespot ect most didn’t finish the game.

For more info
forums.obsidianent.com

forums.obsidianent.com/index.php?showtopic=32403

forums.obsidianent.com/index.php … owforum=39

Don’t worry, no spoilers.

theforce.net/jedicouncil/edi … 030405.asp
gamespy.com/articles/588/588057p1.html

[quote]KOTOR2: The Incompletion Controversy
By Craig Dixon

In 2003, Knights of the Old Republic was released to enthralled fans and critics alike. An engrossing story that rivaled that of the movies, impressive, addictive gameplay, and interesting, deep characters helped to make Star Wars Knights of the Old Republic into the 2003 game of the year. Fast forward to December 2004, and the sequel to the 2003 game of the year is already on the shelves, and flying off of them just as quickly. It seemed like a very short time to develop an epic successor to KOTOR. “How can anyone make a game worthy of the KOTOR title under such a deadline?” was the question being asked by fans and professional game critics alike, the task just didn’t seem possible. It was indeed too good to be true.

In December 2004, game reviewers at sites such as IGN and Gamespot, brought a sigh of relief to fans of the series around the world when they reported that the game indeed managed to fill the shoes of its older sibling, despite the fact it was developed by Obsidian this time around instead of Bioware. Not only was it given high marks by numerous reviewers, more recently it was awarded “Game of The Year” by RPG Vault and “RPG of the Year” by RPGDot, in addition to similar awards by other groups. Upon initial release the game sales were quite pleasing for LucasArts…of course that was the intention of the December deadline after all. Booming sales, great ratings, awards…the game must be incredible, right? Not quite. Many gamers have since changed their view on the game upon completion.

Upon reaching the later events of KOTOR2, it becomes clearly evident that the game has suffered greatly from its short time in development. It’s been uttered on forums around the internet but no major site has been willing to admit it or say it…LucasArts rushed this game onto shelves for holiday sales before it was ready to be released. The latter part of the game is clearly missing cut scenes, certain subplots and many elements of the main plot are left unresolved, gaping plot holes emerge that are never explained, supporting characters of the player character’s party completely disappear from the game, never to appear again, with NO explanation as to where they are (evidence of these issues can be found by clicking on the hyperlinks that are provided at the bottom of the page). Bugs have ruined entire files, many gamers have reported constant crashes, having to restart the game entirely, quests that cannot be completed due to bugs, and a generally poor frame rate. The final cut scene, what some people have called a “cliff hanger” is lacking in even the slightest bit of resolve to be considered a cliff hanger.

Let’s take a look at “The Empire Strikes Back”, which some people have inaccurately compared the game to. “Empire” was a true cliff hanger, it was an example of masterful story telling, and though it was a cliff hanger even it had some resolve, enough to let you comprehend the story. Luke is rescued from his certain doom and is given a new robotic hand, Leia and Luke look out from aboard a Rebel ship into the galaxy knowing they face more challenges. I won’t give away any “spoilers” (if it’s possible for this non-ending to have any) but the ending would be comparable to ending “Empire” at the moment when Han is frozen. Complete games, books, movies, or any form of medium that is telling a story simply do not end in such a manner! It’s preposterous!

In the past few weeks, problems that have arisen as a result of the game’s incomplete state have become more and more evident. Numerous audio clips containing lines of cut dialogue have been found within folders on the game discs, events from the games original script that were cut (such as a more fleshed out ending) have also emerged.

One of the strongest pieces of evidence to support the accusations of the game’s incompletion is a sub-plot involving G0T0 and Bao-Dur’s remote droid. A conflict arises between the two in a video sequence that was left in game and yet a resolution is never shown on-screen.

According to the development team themselves in a recent interview with RPG Vault "…we had this incredible design for a planet of droids. We actually did the first pass on art and built the character models for the location. But we had to look at the schedule and make a big cut after E3. We cut the entire planet. " Not surprisingly, it was a planet you were to visit late in the game?s progression. What was the reason for cutting it? Time constraints. This comment reveals just how damaging this deadline that LucasArts gave to Obsidian was to the development of a complete game with a fleshed-out story.

Upon finishing the game it becomes apparent that visiting the cut planet was important not only for sub-quests involving HK-47 (subquests that cannot be completed in the released version), but it becomes obvious that the events that were supposed to transpire were central to explaining other events on Malachor V. It was central to explaining the resolution between G0T0 and the remote droid. More importantly, it was a key to explaining the final cut scene which currently makes little to no sense, it gives absolutely no explanation of what has happened to the characters or what is going to happen next…and then…the credits roll.

A growing number of fans are upset, angry, and concerned. A petition has been posted at PetionOnline.com demanding that LucasArts and Obsidian take the time and effort needed to re-insert these vital elements back into the game, address other technical bugs, and frame rate issues that plague the game. It is perplexing that the critics have rated the game so highly, one has to wonder how many of them actually completed the game before reviewing it, regardless, their opinions are being increasingly countered by paying customers who are learning that the game is not quite as spectacular as “professional” gaming reviewers have been claiming.

Numerous events, found in the original script can be found in this thread.

Some of the audio tracks cut from the game have leaked onto the internet, they can be found at the Obsidianent Forums.

If you would like to sign the petition, it can be found at PetitionOnline.

This is an important petition to those who feel KOTOR2 was severely damaged by pressure from its deadline. Beyond the purpose of having KOTOR2’s story told in its original intended manner, it will send a message to LucasArts that fans feel it is unacceptable to sacrifice the quality of such a potentially fantastic series in order for quicker profit. This petition is for the sake of preserving the value of story telling in the Star Wars universe. To many, the stories Star Wars provides us with are the reason we hold it dear.

We are all aware LucasArts is a business before anything else, but this petition will also send them another message, they will lose fans if they continue their trends of rushing developers and in turn, lose money. Their Christmas deadline was not financially sound in the long-run. A number of people who bought KOTOR2 on launch day without waiting to hear the opinions of others will not be doing so with KOTOR3. I know I won’t be. Many people have even claimed to be done supporting LucasArts altogether. If they want our support as customers they need to be willing to release complete products as we are paying full prices.

For additional reading on the issue:
Christopher Buecheler, a member of Gamespy’s staff, has expressed his own thoughts on the game, and has expressed his own dissatisfaction with the game’s current state of incompletion. He goes against the trend of industry writers who hold the game in high regard. He shares evidence proving that KOTOR2’s quality has suffered due to deadline cutting. That editorial can be found at The Resident Cynic: A Rush and A Push.

Craig Dixon
March 4th, 2005[/quote]

[quote]The Resident Cynic: A Rush and A Push
On KotOR II and the continuing tradition of rushing games out the door.
By Christopher Buecheler | Feb. 15, 2005

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I am afraid I must disagree with the esteemed Mr. Allen Rausch and his review of KotOR II. While he did knock a star off for the bugs and glitches which plague the game (and which were indeed frustrating), he neglected to address one of the very real issues with the title: the storyline.

Oh, sure, there’s discussion of how the game contains a rich, full story with a plot as complex and interwoven as a tapestry. That’s true. Right up until a very specific spot in the game, when all of that is tossed aside in favor of hurrying the game out for Christmas, and shoving the player through several obviously rushed endgame levels, without wrapping up half of the story threads (and that’s not even getting into how damaging the influence system can be to the story).

I’m not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it’s there. I’m not talking about leaving the story open-ended in order to facilitate sequels. That’s fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what’s happening to the sidekicks you’ve spent so much time training and equipping.

The storyline is engrossing. It’s deeper than KotOR’s, expands on the events of the first story, fleshes out the mythology of that era in Star Wars history, and it allows for a lot more depth in the interactions with your sidekicks. That’s saying something, since the original title’s story, history, and character progression were pretty nifty. But just as the story is starting to wrap up and the “Oh, okay, I think I get it” moments are starting to eclipse the “Wait … what?” moments (and there are a ton of the latter), the game basically gives up and initiates the mediocre endgame.

In short, I’d have knocked a full second star off the game’s review score, bringing it down to three, because of the terrible way in which it abandons everything that made it worth overlooking the bugs, right at the end.

So who’s to blame for this? Well, my friends, I did some digging around on the Internet, spent some time on various forums, and found some interesting information. There are massive endgame sequences fully scripted (in the screenplay sense, not the programming sense) that give your sidekick characters much more robust endings. There are even paths that can be taken where some of them will kick off, sacrificing themselves for the main character. Some of the dialog is startlingly moving and all of it would be much better than the poor attempt at Fallout’s “glimpse into the future ending” that the game provides.

So we know, then, that Obsidian was planning a much more robust ending for the game. We know that the guys who work at Obsidian are responsible for some of the greatest stories in video-game history. We know that developers, in general, are aware when they’re releasing something that’s not done, and would largely prefer not to.

Oh, and we know that LucasArts is notorious for handing developers ridiculously short development timetables, and forcing them to shove things out the door before the holiday rush. It’s the reason why most of the company’s titles suffer in one massive way or the other. Jedi Knight II was relatively bug-free, for example – Raven Software knows how to make its games work – but the level design was abysmal, filled with look-the-same hallways and hidden doors. Why? Because they had twelve months to create the game from scratch.

Anyone in the industry will hear “12-month development schedule” and immediately grimace. You can’t make a complete game in 12-months, not one of that scale, let alone one the size of KotOR II. It’s not possible. So you get Jedi Knight II, a functioning game with mediocre content, or you get KotOR II, a broken game with great content that gets abandoned near the end.

This is symptomatic of most (all) major publishers, but LucasArts seems to have it down to an exact science at this point. I think the only reason KotOR managed to largely avoid these issues is that BioWare was simply too large, too established, and too concerned about its (excellent) reputation to allow LucasArts to bully them. A startup developer working on sequels doesn’t have the same luxuries that the world’s premiere RPG powerhouse does. I’ll be curious to see whether Obsidian is given more time on Neverwinter Nights 2. 'Course … I didn’t like the first game, so I suppose it doesn’t really matter.

In the end, it comes down to a pretty simple observation: LucasArts knows the Star Wars license is an excuse to print money. Always has been, and probably will be at least for the rest of my life. For the past several years, its policy has been to push out products in that franchise as fast and furiously as possible. Because of this, quality has been spotty, at best. It’s an insult to the customers, but it doesn’t matter, because the games are going to sell either way. This is a shame, because LucasArts used to invest an unbelievable amount of time and effort into making sure its games kicked ass.

LucasArts recently underwent a management change. New management stated that it was going to focus on fewer core titles. Then it laid off 32 people in preparation for that new mission. Let’s hope at least some of those people were the ones responsible for the last five years of unrealistic schedules and rushed products.

KotOR II was on my “buy immediately, sight-unseen” list, a very sparse list in the last few years. The inevitable KotOR III? I’ll wait for the reviews.
[/quote]

Could you quote a bit more please, my mouse wheel’s still functioning.

I saw the Xbox version at a computer store near my house. I almost bought it, but a friend is giving part one so I thought I’d beat that first.

I’m still waiting on KOTOR 3 :sob: